class Offroad_02Source
Offroad_02_TEST › Offroad_02 › CarScript › Car › Transport › Pawn › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
All members, including inherited
Constructors 2
void Offroad_02()void ~Offroad_02()Members 3
protected ref UniversalTemperatureSource m_UTSourceReferenced by ~Offroad_02(), EEInit(), EOnPostSimulate()
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, OnEngineStart(), and OnEngineStop()protected ref UniversalTemperatureSourceSettings m_UTSSettingsprotected ref UniversalTemperatureSourceLambdaEngine m_UTSLEngineMethods 25
override void EEInit()References CarScript.EEInit(), CGame.IsMultiplayer(), CGame.IsServer()
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, new UniversalTemperatureSource(), new UniversalTemperatureSourceLambdaEngine(), new UniversalTemperatureSourceSettings(), GameConstants.ITEM_TEMPERATURE_NEUTRAL_ZONE_MIDDLE, UniversalTemperatureSourceSettings.m_ManualUpdate, UniversalTemperatureSourceSettings.m_RangeFull, UniversalTemperatureSourceSettings.m_RangeMax, UniversalTemperatureSourceSettings.m_TemperatureCap, UniversalTemperatureSourceSettings.m_TemperatureItemCap, m_UTSLEngine, m_UTSource, and m_UTSSettingsoverride void OnEngineStart()References CGame.IsMultiplayer(), CGame.IsServer(), CarScript.OnEngineStart()
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, UniversalTemperatureSource.SetDefferedActive(), and m_UTSourceoverride void OnEngineStop()References CGame.IsMultiplayer(), CGame.IsServer(), CarScript.OnEngineStop()
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, UniversalTemperatureSource.SetDefferedActive(), and m_UTSourceReferences UniversalTemperatureSource.IsActive(), CGame.IsMultiplayer(), CGame.IsServer()
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, UniversalTemperatureSource.Update(), m_UTSLEngine, m_UTSource, and m_UTSSettingsoverride int GetAnimInstance()override float GetTransportCameraDistance()override CarLightBase CreateFrontLight()override CarRearLightBase CreateRearLight()References CarScript.CanReleaseAttachment(), Car.EngineIsOn(), GetCarDoorsState()
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, Object.GetType()References GetCarDoorsState()
References EntityAI.CanDisplayAttachmentCategory(), string.Contains(), GetCarDoorsState()
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, string.ToLower()override bool CanDisplayCargo()References Class.CastTo(), EntityAI.FindAttachmentBySlotName(), and CarScript.TranslateAnimationPhaseToCarDoorState()
Referenced by CanDisplayAttachmentCategory(), CanDisplayCargo(), CanManipulateSpareWheel()
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, CanReleaseAttachment(), CrewCanGetThrough(), and OnSound()References GetCarDoorsState()
References CarScript.GetDoorSelectionNameFromSeatPos()
References CarScript.GetDoorInvSlotNameFromSeatPos()
override float OnSound(CarSoundCtrl ctrl, float oldValue)override bool IsVitalTruckBattery()override bool IsVitalSparkPlug()override bool IsVitalRadiator()override void OnDebugSpawn()