class WeaponChambering_StartSource
WeaponChambering_Start › WeaponStartAction › WeaponStateBase
All members, including inherited
Methods 2
override void OnEntry(WeaponEventBase e)References Weapon.EffectBulletHide(), Weapon.GetCurrentMuzzle(), WeaponStartAction.OnEntry()
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, Weapon.SelectionBulletHide(), and WeaponStateBase.m_weaponoverride bool IsWaitingForActionFinish()