class WeaponStartActionSource
WeaponStartAction › WeaponStateBase
Derived classes
View all 15 descendants
All members, including inherited
simple class starting animation action specified by m_action and m_actionType
Constructors 1
void WeaponStartAction(Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)Members 2
Methods 2
override void OnEntry(WeaponEventBase e)References HumanCommandAdditives.CancelModifier(), typename.EnumToString(), Error()
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, Human.GetCommandModifier_Additives(), Human.GetCommandModifier_Weapons(), HumanCommandWeapons.GetRunningAction(), HumanCommandWeapons.GetRunningActionType(), HumanCommandWeapons.IsActionFinished(), LogManager.IsWeaponLogEnable(), WeaponStateBase.OnEntry(), HumanCommandWeapons.StartAction(), WeaponActionTypeToString(), wpnDebugPrint(), m_action, m_actionType, and WeaponEventBase.m_playeroverride void OnExit(WeaponEventBase e)References WeaponStateBase.OnExit()
Referenced by WeaponDryFire.OnExit(), WeaponFire.OnExit(), WeaponFireMultiMuzzle.OnExit()