class WeaponFireSource
WeaponFire › WeaponStartAction › WeaponStateBase
All members, including inherited
Members 1
float m_dtAccumulatorMethods 5
override bool IsWaitingForActionFinish()override void OnEntry(WeaponEventBase e)References Weapon_Base.AddJunctureToAttachedMagazine(), Class.CastTo(), DayZPlayerImplement.GetAimingModel()
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, Weapon.GetCurrentMuzzle(), Object.GetDebugName(), EntityAI.GetHierarchyParent(), CGame.IsServer(), LogManager.IsWeaponLogEnable(), WeaponStartAction.OnEntry(), Weapon_Base.OnFire(), DayZPlayerImplementAiming.SetRecoil(), TryFireWeapon(), wpnPrint(), m_dtAccumulator, WeaponEventBase.m_player, and WeaponStateBase.m_weaponoverride void OnUpdate(float dt)override void OnExit(WeaponEventBase e)override void OnAbort(WeaponEventBase e)