class WeaponFireMultiMuzzleSource
WeaponFireMagnum › WeaponFireMultiMuzzle › WeaponStartAction › WeaponStateBase
All members, including inherited
Members 1
float m_dtAccumulatorReferenced by WeaponFireMagnum.OnExit(), WeaponFireMagnum.OnUpdate(), OnEntry()
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, OnExit(), and OnUpdate()Methods 5
override bool IsWaitingForActionFinish()override void OnEntry(WeaponEventBase e)References Class.CastTo(), DayZPlayerImplement.GetAimingModel(), DayZPlayerImplement.GetAimingModel()
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, Weapon.GetCurrentModeBurstSize(), Weapon.GetCurrentMuzzle(), Object.GetDebugName(), Weapon.GetMuzzleCount(), LogManager.IsWeaponLogEnable(), WeaponStartAction.OnEntry(), Weapon_Base.OnFire(), Weapon.SetCurrentMuzzle(), DayZPlayerImplementAiming.SetRecoil(), DayZPlayerImplementAiming.SetRecoil(), TryFireWeapon(), wpnPrint(), m_dtAccumulator, WeaponEventBase.m_player, and WeaponStateBase.m_weaponReferenced by WeaponFireMagnum.OnEntry()
override void OnUpdate(float dt)override void OnExit(WeaponEventBase e)Referenced by WeaponFireMagnum.OnExit()
override void OnAbort(WeaponEventBase e)