class HumanCommandAdditivesSource
Constructors 2
private void HumanCommandAdditives()private void ~HumanCommandAdditives()Methods 6
sets injury level 0..1, interpolate == false -> resets the value, otherwise it's interpolating towards the new value
sets exhaustion level 0..1, interpolate == false -> resets the value, otherwise it's interpolating towards the new value
proto native void SetTalking(bool pValue)sets talking
Referenced by DayZPlayerImplement.CommandHandler()
proto native void StartModifier(int pType)starts modifier
proto native void CancelModifier()cancels modifier
proto native bool IsModifierActive()is modifier active