DIFF

class HumanCommandAdditivesSource

Constructors 2

private void HumanCommandAdditives()
private void ~HumanCommandAdditives()

Methods 6

proto native void SetInjured(float pValue, bool pInterpolate)

sets injury level 0..1, interpolate == false -> resets the value, otherwise it's interpolating towards the new value

proto native void SetExhaustion(float pValue, bool pInterpolate)

sets exhaustion level 0..1, interpolate == false -> resets the value, otherwise it's interpolating towards the new value

proto native void SetTalking(bool pValue)

sets talking

proto native void StartModifier(int pType)

starts modifier

proto native void CancelModifier()

cancels modifier

proto native bool IsModifierActive()

is modifier active