class WeaponFireToJamSource
WeaponFireToJam › WeaponStartAction › WeaponStateBase
All members, including inherited
Members 1
float m_dtAccumulatorMethods 4
override bool IsWaitingForActionFinish()override void OnEntry(WeaponEventBase e)References Class.CastTo(), DayZPlayerImplement.GetAimingModel(), Weapon.GetCurrentMuzzle()
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, Object.GetDebugName(), LogManager.IsWeaponLogEnable(), WeaponStartAction.OnEntry(), Weapon_Base.OnFire(), Weapon_Base.ResetBurstCount(), Weapon_Base.SetJammed(), DayZPlayerImplementAiming.SetRecoil(), TryFireWeapon(), wpnPrint(), m_dtAccumulator, WeaponEventBase.m_player, and WeaponStateBase.m_weaponoverride void OnUpdate(float dt)override void OnExit(WeaponEventBase e)