class WeaponEventAnimationSource
WeaponEventAnimation › WeaponEventBase
Derived classes
WeaponEventAnimAttachmentHideWeaponEventAnimAttachmentShowWeaponEventAnimBulletEjectWeaponEventAnimBulletHide
View all 21 descendants
- WeaponEventAnimAttachmentHide
- WeaponEventAnimAttachmentShow
- WeaponEventAnimBulletEject
- WeaponEventAnimBulletHide
- WeaponEventAnimBulletHide2
- WeaponEventAnimBulletInChamber
- WeaponEventAnimBulletInMagazine
- WeaponEventAnimBulletShow
- WeaponEventAnimBulletShow2
- WeaponEventAnimCanUnjamEnd
- WeaponEventAnimCanUnjamStart
- WeaponEventAnimCocked
- WeaponEventAnimHammerCocked
- WeaponEventAnimHammerUncocked
- WeaponEventAnimMagazineAttached
- WeaponEventAnimMagazineDetached
- WeaponEventAnimMagazineHide
- WeaponEventAnimMagazineShow
- WeaponEventAnimSliderOpen
- WeaponEventAnimUnjammed
- WeaponEventCylinderRotate
All members, including inherited
Constructors 1
void WeaponEventAnimation(DayZPlayer p = NULL, Magazine m = NULL)References WeaponEventBase.m_eventID
Members 1
WeaponEvents m_typeanimation event from Human.WeaponEvents
Referenced by GetAnimEvent(), WeaponEventAnimAttachmentHide.WeaponEventAnimAttachmentHide(), WeaponEventAnimAttachmentShow.WeaponEventAnimAttachmentShow()