class WeaponEventLoad1Bullet
WeaponEventLoad1Bullet › WeaponEventBase
event when user wants to load 1 bullet
Constructors 1
void WeaponEventLoad1Bullet(DayZPlayer p = NULL, Magazine m = NULL)References WeaponEventBase.m_eventID
WeaponEventLoad1Bullet › WeaponEventBase
event when user wants to load 1 bullet
void WeaponEventLoad1Bullet(DayZPlayer p = NULL, Magazine m = NULL)Class.member to scope