DIFF

class ItemGrenadeSource

ItemGrenade InventoryItemSuper

Methods 5

proto native bool SetPinned()

sets grenade to state GR_PINNED (if the state transition is possible)

Returns: true if state already set or if state transition performed, false otherwise

proto native bool SetUnpinned()

sets grenade to state GR_UNPINNED (if the state transition is possible)

Returns: true if state already set or if state transition performed, false otherwise

proto native bool SetIgnited()

sets grenade to state GR_TRIGGERED (if the state transition is possible)

Returns: true if state already set or if state transition performed, false otherwise

proto native bool IsPinned()

Returns: true if grenade is pinned

proto native bool IsActivated()

Returns: true if grenade is GR_TRIGGERED or GR_EXPLODED