class ItemGrenadeSource
ItemGrenade › InventoryItemSuper
Methods 5
proto native bool SetPinned()sets grenade to state GR_PINNED (if the state transition is possible)
Returns: true if state already set or if state transition performed, false otherwise
proto native bool SetUnpinned()sets grenade to state GR_UNPINNED (if the state transition is possible)
Returns: true if state already set or if state transition performed, false otherwise
proto native bool SetIgnited()sets grenade to state GR_TRIGGERED (if the state transition is possible)
Returns: true if state already set or if state transition performed, false otherwise
proto native bool IsPinned()Returns: true if grenade is pinned
proto native bool IsActivated()Returns: true if grenade is GR_TRIGGERED or GR_EXPLODED