class BunkerBroadcastComponentBase
BunkerBroadcastComponentBase › Managed
Members 8
protected bool m_IsActiveprotected string m_LockCodeprotected vector m_Positionprotected EntityAI m_ParentReferenced by BunkerBroadcastComponent.DrawDebugText(), BunkerBroadcastComponent.OnUpdate(), BunkerBroadcastComponentBase()
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, Init(), and SetActive()protected BunkerBroadcastHandler m_HandlerReferenced by Init()
protected ref ScriptInvoker m_OnActivatedprotected ref ScriptInvoker m_OnDeactivatedMethods 11
void Init()References BunkerBroadcastHandler.GetInstance(), Object.GetWorldPosition(), string.Hash()
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, CGame.IsServer(), BunkerBroadcastHandler.Register(), new ScriptInvoker(), vector.ToString(), m_Handler, m_Id, m_OnActivated, m_OnDeactivated, m_Parent, and m_PositionReferenced by BunkerBroadcastProxy.InitializeComponents()
ScriptInvoker GetOnActivated()id is persistent until the parent of component is moved in world
References m_OnActivated
Referenced by BunkerBroadcastProxy.InitializeComponents()
ScriptInvoker GetOnDeactivated()References m_OnDeactivated
Referenced by BunkerBroadcastProxy.InitializeComponents()
void OnUpdate(float deltaTime)vector GetPosition()References m_Position
Referenced by BunkerBroadcastHandler.Activate()
void OnDeactivate()Referenced by BunkerBroadcastHandler.Deactivate()
string GetLockCode()References m_LockCode
bool IsActive()References m_IsActive
protected void SetActive(bool state)