class BunkerBroadcastProxy
BunkerBroadcastProxy › Building › EntityAI › Entity › ObjectTyped › Object › IEntity › Managed
Constructors 1
void BunkerBroadcastProxy()References new BunkerBroadcastComponent(), EntityAI.RegisterNetSyncVariableBool(), EntityAI.RegisterNetSyncVariableInt()
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, m_BunkerComponent, int.MAX, and int.MINMembers 4
protected ref BunkerBroadcastComponent m_BunkerComponentReferenced by AssignBunkerObject(), BunkerBroadcastProxy(), InitializeComponents()
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, IsActive(), OnBunkerActivated(), and OnRPC()protected Bunker m_BunkerReferenced by AssignBunkerObject(), GetBunker(), OnBunkerActivated()
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, OnBunkerDeactivated(), and OnVariablesSynchronized()protected int m_NetIdLow = -1protected int m_NetIdHigh = -1Methods 9
override void DeferredInit()References AssignBunkerObject(), EntityAI.DeferredInit(), InitializeComponents()
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, CGame.IsServer()override void OnRPC(PlayerIdentity sender, int rpc_type, ParamsReadContext ctx)override void OnVariablesSynchronized()References Class.Cast(), CGame.GetObjectByNetworkId(), IsActive()
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, CGame.IsMultiplayer(), EntityAI.OnVariablesSynchronized(), Bunker.SetActive(), m_Bunker, m_NetIdHigh, and m_NetIdLowbool IsActive()Referenced by OnVariablesSynchronized()
protected void AssignBunkerObject()Referenced by DeferredInit()
protected void InitializeComponents()References BunkerBroadcastComponentBase.GetOnActivated(), BunkerBroadcastComponentBase.GetOnDeactivated(), BunkerBroadcastComponentBase.Init()
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, ScriptInvoker.Insert(), ScriptInvoker.Insert(), and m_BunkerComponentReferenced by DeferredInit()
References ErrorEx(), BunkerBroadcastComponentBase.GetLockCode(), Bunker.OnBunkerActivated()
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, m_Bunker, and m_BunkerComponentReferenced by AssignBunkerObject()
protected void OnBunkerDeactivated()