class Blend2D<Class T>Source
Constructors 1
void Blend2D()Create new blend structure.
Referenced by Weapon_Base.ApproximateWeaponLiftTransform()
Members 3
Methods 3
Insert new `value` at coordinate [posX, posY].
References array.Insert(), array.Insert(), array.Insert()
Show 4 more
, Vector(), m_Positions, m_Values, and m_Weightsvoid Clear()Empty the blend structure.
References array.Clear(), array.Clear(), array.Clear()
Show 3 more
, m_Positions, m_Values, and m_WeightsReferences Math3D.BlendCartesian(), array.Count(), Vector()
Show 3 more
, m_Positions, m_Values, and m_WeightsReferenced by Weapon_Base.ApproximateWeaponLiftTransform()