DIFF

class Pistol_BaseSource

Pistol_Base Weapon_Base Weapon InventoryItemSuper

All members, including inherited

base for semi auto weapons @NOTE name copies config base class

Constructors 1

void Pistol_Base()

Members 10

Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()
Referenced by InitStateMachine()

Methods 6

override bool CanChamberBullet(int muzzleIndex, Magazine mag)
override void SetActions()
protected override void GetApproximateAimOffsets(Blend2DVector dst, int characterStance)
References Blend2D.Insert()
protected override vector GetApproximateMovementOffset(vector localVelocity, int characterStance, float lean, float ud11, float lr11)
References Math.AbsFloat(), Math.Clamp(), Math.Lerp()
Show 3 more, Math.Max(), Math.Pow(), and Vector()