class WeaponFireLastSource
WeaponFireLast › WeaponStateBase
All members, including inherited
Constructors 1
void WeaponFireLast(Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)References WeaponFSM.AddTransition(), HFSMBase.SetInitialState(), new WeaponFireWithEject()
Show 7 more
, new WeaponFSM(), new WeaponTransition(), m_action, m_actionType, m_fire, WeaponStateBase.m_fsm, and WeaponStateBase.m_weaponMembers 4
WeaponActions m_actionReferenced by WeaponFireLast()
int m_actionTypeReferenced by WeaponFireLast()
ref WeaponFireWithEject m_fireReferenced by WeaponFireLast()
Methods 2
override void OnEntry(WeaponEventBase e)override void OnExit(WeaponEventBase e)