class SKS_BaseSource
SKS_Base › Rifle_Base › Weapon_Base › Weapon › InventoryItemSuper
All members, including inherited
base for rifles @NOTE name copies config base class
Members 4
ref WeaponStableState C0Referenced by InitStateMachine()
ref WeaponStableState C1Referenced by InitStateMachine()
ref WeaponStableState L0Referenced by InitStateMachine()
ref WeaponStableState JFReferenced by InitStateMachine()
Methods 6
override RecoilBase SpawnRecoilObject()References new SKSRecoil()
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), Weapon_Base.GetWeaponSpecificCommand()
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, new GuardNot(), Weapon_Base.HideMagazine(), array.Insert(), new LoopedChambering(), Weapon.SelectionBulletHide(), Weapon_Base.SetInitialState(), new SKS_CLO_BU0(), new SKS_CLO_BU1(), new SKS_JAM_BU1(), new SKS_OPN_BU0(), HFSMBase.Start(), new WeaponChargingInnerMag(), new WeaponDryFire(), new WeaponFireAndChamberFromInnerMagazine(), new WeaponFireLast(), new WeaponFireToJam(), new WeaponFSM(), new WeaponGuardCurrentChamberEmpty(), new WeaponGuardHasAmmoInnerMagazine(), new WeaponGuardInnerMagazineFullShareChamber(), new WeaponGuardJammed(), new WeaponGuardWeaponOpen(), new WeaponTransition(), new WeaponUnjamming(), C0, C1, JF, L0, Weapon_Base.m_abilities, and Weapon_Base.m_fsmoverride bool CanEnterIronsights()override void SetActions()override void OnDebugSpawn()