class AbilityRecordSource
pair ( action, actionType )
Constructors 1
Referenced by BoltActionRifle_ExternalMagazine_Base.InitStateMachine(), BoltActionRifle_InnerMagazine_Base.InitStateMachine(), ChamberFirst_InnerMagazine_SemiAutomatic_Base.InitStateMachine()
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, Crossbow_Base.InitStateMachine(), DoubleBarrel_Base.InitStateMachine(), Flaregun.InitStateMachine(), Magnum_Base.InitStateMachine(), Mp133Shotgun_Base.InitStateMachine(), OpenBolt_Base.InitStateMachine(), Pistol_Base.InitStateMachine(), Repeater_Base.InitStateMachine(), Rifle_Base.InitStateMachine(), RifleBoltFree_Base.InitStateMachine(), RifleBoltLock_Base.InitStateMachine(), RifleSingleShot_Base.InitStateMachine(), RifleSingleShotManual_Base.InitStateMachine(), SingleShotPistol_Base.InitStateMachine(), and SKS_Base.InitStateMachine()Members 2
int m_actioncorresponds to Human::actions == RELOAD, MECHANISM, ...
Referenced by AbilityRecord(), PluginDayzPlayerDebug_Weapons.WeaponsInit(), and Weapon_Base.HasActionAbility()
int m_actionTypecorresponds to Human::actionTypes == CHAMBERING_ONEBULLET_CLOSED, MECHANISM_CLOSED...
Referenced by AbilityRecord(), PluginDayzPlayerDebug_Weapons.WeaponsInit(), and Weapon_Base.HasActionAbility()