class Mp133Shotgun_BaseSource
Mp133Shotgun_Base › Rifle_Base › Weapon_Base › Weapon › InventoryItemSuper
All members, including inherited
basic mp5 submachine gun
Members 4
ref WeaponStableState EReferenced by InitStateMachine()
ref WeaponStableState FReferenced by InitStateMachine()
ref WeaponStableState LReferenced by InitStateMachine()
ref WeaponStableState JReferenced by InitStateMachine()
Methods 6
void Mp133Shotgun()override RecoilBase SpawnRecoilObject()References new Mp133Recoil()
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), new GuardNot()
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, Weapon_Base.HideMagazine(), array.Insert(), new LoopedChamberingEjectLast(), new PumpShotgunEmpty(), new PumpShotgunFireout(), new PumpShotgunJammed(), new PumpShotgunLoaded(), Weapon.SelectionBulletHide(), Weapon_Base.SetInitialState(), HFSMBase.Start(), new WeaponChargingInnerMag(), new WeaponDryFire(), new WeaponFire(), new WeaponFSM(), new WeaponGuardCurrentChamberEmpty(), new WeaponGuardCurrentChamberFiredOut(), new WeaponGuardInnerMagazineFull(), new WeaponGuardJammed(), new WeaponTransition(), new WeaponUnjamming(), E, F, J, L, Weapon_Base.m_abilities, and Weapon_Base.m_fsmoverride void SetActions()override void OnDebugSpawn()