class WeaponGuardCurrentChamberEmptySource
WeaponGuardCurrentChamberEmpty › WeaponGuardBase
All members, including inherited
Constructors 1
void WeaponGuardCurrentChamberEmpty(Weapon_Base w = NULL)References m_weapon
Referenced by BoltActionRifle_ExternalMagazine_Base.InitStateMachine(), BoltActionRifle_InnerMagazine_Base.InitStateMachine(), ChamberFirst_InnerMagazine_SemiAutomatic_Base.InitStateMachine()
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, Flaregun.InitStateMachine(), Mp133Shotgun_Base.InitStateMachine(), OpenBolt_Base.InitStateMachine(), Pistol_Base.InitStateMachine(), Repeater_Base.InitStateMachine(), RifleBoltFree_Base.InitStateMachine(), RifleBoltLock_Base.InitStateMachine(), RifleSingleShot_Base.InitStateMachine(), RifleSingleShotManual_Base.InitStateMachine(), SingleShotPistol_Base.InitStateMachine(), SKS_Base.InitStateMachine(), WeaponAttachMagazine.WeaponAttachMagazine(), WeaponChargingInnerMag.WeaponChargingInnerMag(), WeaponChargingMultiple.WeaponChargingMultiple(), and WeaponReplacingMagAndChamberNext.WeaponReplacingMagAndChamberNext()Members 1
protected Weapon_Base m_weaponMethods 1
override bool GuardCondition(WeaponEventBase e)References Weapon.GetCurrentMuzzle(), Object.GetDebugName(), Weapon.IsChamberEmpty()