class BoltActionRifle_ExternalMagazine_BaseSource
BoltActionRifle_ExternalMagazine_Base › BoltActionRifle_Base › Weapon_Base › Weapon › InventoryItemSuper
Derived classes
All members, including inherited
Members 8
ref WeaponStableState C00Referenced by InitStateMachine()
ref WeaponStableState C10Referenced by InitStateMachine()
ref WeaponStableState C01Referenced by InitStateMachine()
ref WeaponStableState C11Referenced by InitStateMachine()
ref WeaponStableState CF0Referenced by InitStateMachine()
ref WeaponStableState CF1Referenced by InitStateMachine()
ref WeaponStableState JF0Referenced by InitStateMachine()
ref WeaponStableState JF1Referenced by InitStateMachine()
Methods 2
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), new BAREM_CLO_BU0_MA0()
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, new BAREM_CLO_BU0_MA1(), new BAREM_CLO_BU1_MA0(), new BAREM_CLO_BU1_MA1(), new BAREM_CLO_BUF_MA0(), new BAREM_CLO_BUF_MA1(), new BAREM_JAM_BU1_MA0(), new BAREM_JAM_BU1_MA1(), Weapon_Base.GetWeaponSpecificCommand(), Weapon_Base.HideMagazine(), array.Insert(), Weapon.SelectionBulletHide(), Weapon_Base.SetInitialState(), HFSMBase.Start(), new WeaponAttachMagazine(), new WeaponChambering(), new WeaponCharging(), new WeaponDetachingMag(), new WeaponDryFire(), new WeaponFire(), new WeaponFSM(), new WeaponGuardCanAttachMag(), new WeaponGuardCanDetachMag(), new WeaponGuardCanSwapMag(), new WeaponGuardCurrentChamberEmpty(), new WeaponGuardCurrentChamberFiredOut(), new WeaponGuardCurrentChamberFull(), new WeaponGuardHasMag(), new WeaponGuardJammed(), new WeaponReplacingMagAndChamberNext(), new WeaponTransition(), new WeaponUnjamming(), C00, C01, C10, C11, CF0, CF1, JF0, JF1, Weapon_Base.m_abilities, and Weapon_Base.m_fsmoverride void SetActions()