class WeaponChargingSource
WeaponCharging › WeaponStateBase
All members, including inherited
charging of weapon without ammo to be chambered
Constructors 1
void WeaponCharging(Weapon_Base w = NULL, WeaponStateBase parent = NULL, WeaponActions action = WeaponActions.NONE, int actionType = -1)References WeaponFSM.AddTransition(), HFSMBase.SetInitialState(), new WeaponChamberFromAttMag_W4T()
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, new WeaponCharging_CK(), new WeaponCharging_Start(), new WeaponEjectAllMuzzles(), new WeaponEjectAndChamberFromAttMag(), new WeaponFSM(), new WeaponGuardHasAmmo(), new WeaponTransition(), m_action, m_actionType, m_chamber, m_eject, m_ejectChamber, WeaponStateBase.m_fsm, m_onCK, m_start, and WeaponStateBase.m_weaponReferenced by BoltActionRifle_ExternalMagazine_Base.InitStateMachine(), DoubleBarrel_Base.InitStateMachine(), Flaregun.InitStateMachine()
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, Magnum_Base.InitStateMachine(), OpenBolt_Base.InitStateMachine(), Pistol_Base.InitStateMachine(), Rifle_Base.InitStateMachine(), RifleBoltFree_Base.InitStateMachine(), RifleBoltLock_Base.InitStateMachine(), RifleSingleShot_Base.InitStateMachine(), RifleSingleShotManual_Base.InitStateMachine(), and SingleShotPistol_Base.InitStateMachine()Members 7
WeaponActions m_actionReferenced by WeaponCharging()
int m_actionTypeReferenced by WeaponCharging()
ref WeaponCharging_Start m_startReferenced by WeaponCharging()
ref WeaponCharging_CK m_onCKReferenced by WeaponCharging()
ref WeaponChamberFromAttMag_W4T m_chamberReferenced by WeaponCharging()
ref WeaponEjectAndChamberFromAttMag m_ejectChamberReferenced by WeaponCharging()
ref WeaponEjectAllMuzzles m_ejectReferenced by WeaponCharging()