class WeaponEjectAllMuzzlesSource
WeaponEjectAndChamberFromAttMag › WeaponEjectAllMuzzles › WeaponStateBase
All members, including inherited
Constructors 1
void WeaponEjectAllMuzzles(Weapon_Base w = NULL, WeaponStateBase parent = NULL)Members 1
Methods 2
override void OnEntry(WeaponEventBase e)References Class.Cast(), Weapon.CreateRound(), Weapon.EffectBulletHide()
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, ejectBulletAndStoreInMagazine(), Weapon.EjectCasing(), Magazine.GetAmmoCount(), Magazine.GetAmmoMax(), EntityAI.GetAttachmentByType(), Object.GetDebugName(), Weapon.GetMuzzleCount(), Weapon_Base.HideBullet(), EntityAI.HideSelection(), Weapon.IsChamberEmpty(), Weapon.IsChamberFiredOut(), LogManager.IsWeaponLogEnable(), WeaponStateBase.OnEntry(), Weapon_Base.SetCharged(), Weapon_Base.SetWeaponOpen(), wpnDebugPrint(), m_dstMagazine, WeaponEventBase.m_player, and WeaponStateBase.m_weaponoverride bool IsWaitingForActionFinish()