class FlaregunSource
Flaregun › Weapon_Base › Weapon › InventoryItemSuper
All members, including inherited
Methods 2
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), new FLAREEmpty()
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, new FLAREFireout(), new FLARELoaded(), array.Insert(), Weapon.SelectionBulletHide(), Weapon_Base.SetInitialState(), HFSMBase.Start(), new WeaponChambering(), new WeaponCharging(), new WeaponDryFire(), new WeaponEjectBullet(), new WeaponFire(), new WeaponFSM(), new WeaponGuardCurrentChamberEmpty(), new WeaponGuardCurrentChamberFiredOut(), new WeaponTransition(), Weapon_Base.m_abilities, and Weapon_Base.m_fsmoverride void OnDebugSpawn()References Class.CastTo(), Object.GetPosition(), Weapon_Base.SpawnAmmo()