class WeaponGuardCurrentChamberFiredOutSource
WeaponGuardCurrentChamberFiredOut › WeaponGuardBase
All members, including inherited
Constructors 1
void WeaponGuardCurrentChamberFiredOut(Weapon_Base w = NULL)References m_weapon
Referenced by BoltActionRifle_ExternalMagazine_Base.InitStateMachine(), BoltActionRifle_InnerMagazine_Base.InitStateMachine(), Flaregun.InitStateMachine()
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, Magnum_Base.InitStateMachine(), Mp133Shotgun_Base.InitStateMachine(), Repeater_Base.InitStateMachine(), RifleSingleShot_Base.InitStateMachine(), RifleSingleShotManual_Base.InitStateMachine(), SingleShotPistol_Base.InitStateMachine(), WeaponChargingInnerMag.WeaponChargingInnerMag(), and WeaponChargingMultiple.WeaponChargingMultiple()Members 1
protected Weapon_Base m_weaponMethods 1
override bool GuardCondition(WeaponEventBase e)References Weapon.GetCurrentMuzzle(), Object.GetDebugName(), Weapon.IsChamberFiredOut()