class RifleSingleShot_Base
RifleSingleShot_Base › Rifle_Base › Weapon_Base › Weapon
base for Izh18 @NOTE name copies config base class
Methods 2
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), array.Insert()
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, new RSSEmpty(), new RSSFireout(), new RSSJammed(), new RSSLoaded(), Weapon.SelectionBulletHide(), Weapon_Base.SetInitialState(), HFSMBase.Start(), new WeaponChambering(), new WeaponCharging(), new WeaponDryFire(), new WeaponEjectBullet(), new WeaponFire(), new WeaponFireToJam(), new WeaponFSM(), new WeaponGuardCurrentChamberEmpty(), new WeaponGuardCurrentChamberFiredOut(), new WeaponGuardJammed(), new WeaponTransition(), new WeaponUnjamming(), Weapon_Base.m_abilities, and Weapon_Base.m_fsmoverride float GetChanceToJam()