class Repeater_BaseSource
Repeater › Repeater_Base › Rifle_Base › Weapon_Base › Weapon › InventoryItemSuper
All members, including inherited
basic mp5 submachine gun
Members 5
ref WeaponStableState D0Referenced by InitStateMachine()
ref WeaponStableState C0Referenced by InitStateMachine()
ref WeaponStableState C1Referenced by InitStateMachine()
ref WeaponStableState DFReferenced by InitStateMachine()
ref WeaponStableState JFReferenced by InitStateMachine()
Methods 3
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), new GuardNot()
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, Weapon_Base.HideMagazine(), array.Insert(), new LoopedChamberingEjectLast(), new RPTEmptyDischarged(), new RPTLoadedCharged(), new RPTLoadedDischarged(), new RPTLoadedJammed(), Weapon.SelectionBulletHide(), Weapon_Base.SetInitialState(), HFSMBase.Start(), new WeaponChargingInnerMag(), new WeaponDryFire(), new WeaponFire(), new WeaponFireToJam(), new WeaponFSM(), new WeaponGuardCurrentChamberEmpty(), new WeaponGuardCurrentChamberFiredOut(), new WeaponGuardInnerMagazineFull(), new WeaponGuardJammed(), new WeaponTransition(), new WeaponUnjamming(), C0, C1, D0, DF, JF, Weapon_Base.m_abilities, and Weapon_Base.m_fsmoverride void SetActions()