class DoubleBarrel_BaseSource
DoubleBarrel_Base › Rifle_Base › Weapon_Base › Weapon › InventoryItemSuper
Derived classes
All members, including inherited
Members 8
ref WeaponStableState L_LReferenced by InitStateMachine()
ref WeaponStableState L_EReferenced by InitStateMachine()
ref WeaponStableState E_LReferenced by InitStateMachine()
ref WeaponStableState F_LReferenced by InitStateMachine()
ref WeaponStableState F_FReferenced by InitStateMachine()
ref WeaponStableState F_EReferenced by InitStateMachine()
ref WeaponStableState E_FReferenced by InitStateMachine()
ref WeaponStableState E_EReferenced by InitStateMachine()
Methods 5
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), new ChamberMultiBullet()
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, new DoubleBarrelEmptyEmpty(), new DoubleBarrelEmptyFireout(), new DoubleBarrelEmptyLoaded(), new DoubleBarrelFireoutEmpty(), new DoubleBarrelFireoutFireout(), new DoubleBarrelFireoutLoaded(), new DoubleBarrelLoadedEmpty(), new DoubleBarrelLoadedLoaded(), GetAnimationForChamberingWithEjection(), Weapon.GetMuzzleCount(), new GuardAnd(), Weapon_Base.HideBullet(), array.Insert(), Weapon_Base.SetInitialState(), HFSMBase.Start(), new WeaponCharging(), new WeaponDryFire(), new WeaponFireMultiMuzzle(), new WeaponFSM(), new WeaponGuardChamberEmpty(), new WeaponGuardChamberFiredOut(), new WeaponGuardChamberFull(), new WeaponTransition(), new WeaponUnjamming(), E_E, E_F, E_L, F_E, F_F, F_L, L_E, L_L, Weapon_Base.m_abilities, and Weapon_Base.m_fsmoverride void SetActions()override void SetNextWeaponMode(int muzzleIndex)int GetAnimationForChamberingWithEjection()Referenced by InitStateMachine()