class GuardAnd
GuardAnd › WeaponGuardBase
Constructors 1
void GuardAnd(WeaponGuardBase arg0 = NULL, WeaponGuardBase arg1 = NULL)Referenced by ChamberMultiBullet.ChamberMultiBullet(), DoubleBarrel_Base.InitStateMachine(), LoopedChambering.LoopedChambering()
Show 9 more
, LoopedChamberingCombineChamberInternalMagazine.LoopedChamberingCombineChamberInternalMagazine(), LoopedChamberingEjectLast.LoopedChamberingEjectLast(), Magnum_Base.InitStateMachine(), WeaponAttachMagazine.WeaponAttachMagazine(), WeaponAttachMagazineOpenBoltCharged.WeaponAttachMagazineOpenBoltCharged(), WeaponChargingInnerMag.WeaponChargingInnerMag(), WeaponMagnumChambering.WeaponMagnumChambering(), WeaponReplacingMagAndChamberNext.WeaponReplacingMagAndChamberNext(), and WeaponReplacingMagAndChamberNextOpenBoltCharged.WeaponReplacingMagAndChamberNextOpenBoltCharged()Methods 1
override bool GuardCondition(WeaponEventBase e)References WeaponGuardBase.GuardCondition(), WeaponGuardBase.GuardCondition(), LogManager.IsWeaponLogEnable()