class WeaponGuardChamberEmpty
WeaponGuardChamberEmpty › WeaponGuardBase
Constructors 1
void WeaponGuardChamberEmpty(Weapon_Base w = NULL, int muzzle_index = 0)Methods 1
override bool GuardCondition(WeaponEventBase e)References Object.GetDebugName(), Weapon.IsChamberEmpty(), LogManager.IsWeaponLogEnable()