class WeaponGuardChamberFull
WeaponGuardChamberFull › WeaponGuardBase
Constructors 1
void WeaponGuardChamberFull(Weapon_Base w = NULL, int muzzle_index = 0)Methods 1
override bool GuardCondition(WeaponEventBase e)References Object.GetDebugName(), Weapon.IsChamberFull(), LogManager.IsWeaponLogEnable()