class WeaponGuardChamberFiredOut
WeaponGuardChamberFiredOut › WeaponGuardBase
Constructors 1
void WeaponGuardChamberFiredOut(Weapon_Base w = NULL, int muzzle_index = 0)Referenced by DoubleBarrel_Base.InitStateMachine()
Methods 1
override bool GuardCondition(WeaponEventBase e)References Object.GetDebugName(), Weapon.IsChamberFiredOut(), LogManager.IsWeaponLogEnable()