class ChamberFirst_InnerMagazine_SemiAutomatic_BaseSource
R12 › R12_Base › ChamberFirst_InnerMagazine_SemiAutomatic_Base › Rifle_Base › Weapon_Base › Weapon › InventoryItemSuper
All members, including inherited
base for bolt action rifles @NOTE name copies config base class
Members 4
ref WeaponStableState EReferenced by InitStateMachine()
ref WeaponStableState OReferenced by InitStateMachine()
ref WeaponStableState LReferenced by InitStateMachine()
ref WeaponStableState JReferenced by InitStateMachine()
Methods 2
override void InitStateMachine()References new AbilityRecord(), WeaponFSM.AddTransition(), new CFIMSAEmpty()
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, new CFIMSAJammed(), new CFIMSALoaded(), new CFIMSAOpenned(), Weapon_Base.GetWeaponSpecificCommand(), new GuardNot(), Weapon_Base.HideMagazine(), array.Insert(), new LoopedChamberingCombineChamberInternalMagazine(), new LoopedChamberingEjectLast(), Weapon.SelectionBulletHide(), Weapon_Base.SetInitialState(), HFSMBase.Start(), new WeaponChargingInnerMag(), new WeaponDryFire(), new WeaponFireAndChamberFromInnerMagazine(), new WeaponFireLast(), new WeaponFireToJam(), new WeaponFSM(), new WeaponGuardCurrentChamberEmpty(), new WeaponGuardHasAmmoInnerMagazine(), new WeaponGuardInnerMagazineFullShareChamber(), new WeaponGuardJammed(), new WeaponGuardWeaponOpen(), new WeaponTransition(), new WeaponUnjamming(), E, J, L, Weapon_Base.m_abilities, Weapon_Base.m_fsm, and Ooverride void SetActions()