DIFF

FEATURE_NETWORK_RECONCILIATION 195

Declarations controlled by this preprocessor condition.

When FEATURE_NETWORK_RECONCILIATION is defined 193

KindDeclaration
EnumAnimPhysCorrectionType
Enum valueAnimPhysCorrectionType.DROP
Enum valueAnimPhysCorrectionType.FULL
Enum valueAnimPhysCorrectionType.MINIMAL
ClassAnimPhysMove
Base classAnimPhysMove extends PawnMove
MethodAnimPhysMove.GetCorrectionType()
MethodAnimPhysMove.GetParent()
MethodAnimPhysMove.GetParentOrLinked()
MethodAnimPhysMove.GetParentTransform(vector)
MethodAnimPhysMove.GetPosition(vector)
MethodAnimPhysMove.GetRotation(float)
MethodAnimPhysMove.GetTransform(vector)
MethodAnimPhysMove.HasParent()
MethodAnimPhysMove.IsLinked()
MethodAnimPhysMove.IsParented()
MethodAnimPhysMove.SetCorrectionType(int)
MethodAnimPhysMove.SetLinked(Object)
MethodAnimPhysMove.SetParent(Object)
MethodAnimPhysMove.SetParentTransform(vector)
MethodAnimPhysMove.SetPosition(vector)
MethodAnimPhysMove.SetRotation(float)
ClassAnimPhysOwnerState
Base classAnimPhysOwnerState extends PawnOwnerState
MethodAnimPhysOwnerState.GetCollisionLayer()
MethodAnimPhysOwnerState.GetCollisionOffset(vector)
MethodAnimPhysOwnerState.GetCorrectionType()
MethodAnimPhysOwnerState.GetFlags()
MethodAnimPhysOwnerState.GetLinked()
MethodAnimPhysOwnerState.GetParent()
MethodAnimPhysOwnerState.GetPosition(vector)
MethodAnimPhysOwnerState.GetRotation(float)
MethodAnimPhysOwnerState.GetSpeed(vector)
MethodAnimPhysOwnerState.GetStance()
MethodAnimPhysOwnerState.GetTransform(vector)
MethodAnimPhysOwnerState.IsLinked()
MethodAnimPhysOwnerState.IsParented()
MethodAnimPhysOwnerState.SetCollisionLayer(int)
MethodAnimPhysOwnerState.SetCollisionOffset(vector)
MethodAnimPhysOwnerState.SetCorrectionType(int)
MethodAnimPhysOwnerState.SetFlags(int)
MethodAnimPhysOwnerState.SetLinked(Object)
MethodAnimPhysOwnerState.SetParent(Object)
MethodAnimPhysOwnerState.SetPosition(vector)
MethodAnimPhysOwnerState.SetRotation(float)
MethodAnimPhysOwnerState.SetSpeed(vector)
MethodAnimPhysOwnerState.SetStance(int)
MethodDayZPlayerImplement.GetMoveType()
MethodDayZPlayerImplement.GetOwnerStateType()
MethodDayZPlayerImplement.ObtainState(PawnOwnerState)
MethodDayZPlayerImplement.RewindState(PawnOwnerState, PawnMove, NetworkRewindType)
ClassDayZPlayerImplementMove
Base classDayZPlayerImplementMove extends DayZPlayerMove
MethodDayZPlayerImplementMove.Read(PawnMoveReader, PawnMove)
MethodDayZPlayerImplementMove.Write(PawnMoveWriter, PawnMove)
ClassDayZPlayerImplementOwnerState
Base classDayZPlayerImplementOwnerState extends DayZPlayerOwnerState
FieldDayZPlayerImplementOwnerState.m_fLastHeadingDiff
MethodDayZPlayerImplementOwnerState.Read(PawnStateReader)
MethodDayZPlayerImplementOwnerState.Write(PawnStateWriter)
ClassDayZPlayerMove
Base classDayZPlayerMove extends AnimPhysMove
MethodDayZPlayerMove.GetHeading()
MethodDayZPlayerMove.SetHeading(float)
MethodDayZPlayerMove.UpdateParent(DayZPlayer)
MethodDayZPlayerMove.WasParentUpdated()
ClassDayZPlayerOwnerState
Base classDayZPlayerOwnerState extends AnimPhysOwnerState
MethodDayZPlayerOwnerState.GetHeading()
MethodDayZPlayerOwnerState.GetHeadingTargetAlignVelocity(vector)
MethodDayZPlayerOwnerState.GetHeadingVelocity()
MethodDayZPlayerOwnerState.GetHeadingVelocityAlign()
MethodDayZPlayerOwnerState.SetHeading(float)
MethodDayZPlayerOwnerState.SetHeadingTargetAlignVelocity(vector)
MethodDayZPlayerOwnerState.SetHeadingVelocity(float)
MethodDayZPlayerOwnerState.SetHeadingVelocityAlign(float)
MethodHumanCommandScript.OverrideCorrectionType(AnimPhysCorrectionType)
Base classMan extends Person
EnumNetworkCompareResult
Enum valueNetworkCompareResult.APPROVE
Enum valueNetworkCompareResult.CORRECT
Enum valueNetworkCompareResult.FORCE_CORRECT
EnumNetworkMoveStrategy
Enum valueNetworkMoveStrategy.LATEST
Enum valueNetworkMoveStrategy.NONE
Enum valueNetworkMoveStrategy.PHYSICS
EnumNetworkRewindType
Enum valueNetworkRewindType.ADDITIVE
Enum valueNetworkRewindType.DROP
Enum valueNetworkRewindType.NOT_SET
Enum valueNetworkRewindType.REPLAY
ClassPawn
Base classPawn extends EntityAI
MethodPawn.ApplyAdditiveMove(PawnMove)
MethodPawn.CompareMove(PawnMove)
MethodPawn.ConsumeMove(PawnMove)
MethodPawn.ForceCorrection()
MethodPawn.GetMoveType()
MethodPawn.GetNetworkMoveStrategy()
MethodPawn.GetNextMove()
MethodPawn.GetOwnerIdentity()
MethodPawn.GetOwnerState()
MethodPawn.GetOwnerStateType()
MethodPawn.IsAuthority()
MethodPawn.IsAuthorityOwner()
MethodPawn.IsOwner()
MethodPawn.IsProxy()
MethodPawn.ObtainMove(PawnMove)
MethodPawn.ObtainState(PawnOwnerState)
MethodPawn.OnPossess()
MethodPawn.OnUnPossess()
MethodPawn.ReplayAdditiveMove(PawnMove, PawnMove)
MethodPawn.ReplayMove(PawnMove)
MethodPawn.RewindState(PawnOwnerState, PawnMove, NetworkRewindType)
MethodPawn.SimulateMove(PawnMove)
ClassPawnMove
MethodPawnMove.~PawnMove()
MethodPawnMove.EstimateMaximumSize()
MethodPawnMove.GetMoveId()
MethodPawnMove.GetSimulationTimestamp()
MethodPawnMove.GetTimeSlice()
MethodPawnMove.GetTransform(vector)
MethodPawnMove.PawnMove()
MethodPawnMove.Read(PawnMoveReader, PawnMove)
MethodPawnMove.SetMoveId(int)
MethodPawnMove.SetSimulationTimestamp(int)
MethodPawnMove.SetTimeSlice(float)
MethodPawnMove.Write(PawnMoveWriter, PawnMove)
TypedefPawnMoveReader
TypedefPawnMoveWriter
ClassPawnOwnerState
MethodPawnOwnerState.~PawnOwnerState()
MethodPawnOwnerState.DiagRead(PawnStateReader)
MethodPawnOwnerState.DiagWrite(PawnStateWriter)
MethodPawnOwnerState.EstimateMaximumSize()
MethodPawnOwnerState.GetMoveId()
MethodPawnOwnerState.GetPhysicsTimeStamp()
MethodPawnOwnerState.GetSimulationTimestamp()
MethodPawnOwnerState.GetTransform(vector)
MethodPawnOwnerState.GetWaterTime()
MethodPawnOwnerState.PawnOwnerState()
MethodPawnOwnerState.Read(PawnStateReader)
MethodPawnOwnerState.SetMoveId(int)
MethodPawnOwnerState.SetPhysicsTimeStamp(int)
MethodPawnOwnerState.SetWaterTime(float)
MethodPawnOwnerState.Write(PawnStateWriter)
TypedefPawnStateReader
TypedefPawnStateWriter
ClassPerson
Base classPerson extends Pawn
MethodPlayerBase.GetMoveType()
MethodPlayerBase.GetOwnerStateType()
MethodPlayerBase.ObtainMove(PawnMove)
MethodPlayerBase.ObtainState(PawnOwnerState)
MethodPlayerBase.ReplayMove(PawnMove)
MethodPlayerBase.RewindState(PawnOwnerState, PawnMove, NetworkRewindType)
ClassPlayerBaseMove
Base classPlayerBaseMove extends DayZPlayerImplementMove
FieldPlayerBaseMove.m_bStaminaSynced
FieldPlayerBaseMove.m_fStaminaCapacity
FieldPlayerBaseMove.m_fStaminaDepletion
FieldPlayerBaseMove.m_fStaminaSyncedCapacity
FieldPlayerBaseMove.m_fStaminaSyncedValue
FieldPlayerBaseMove.m_fStaminaValue
MethodPlayerBaseMove.PlayerBaseMove()
MethodPlayerBaseMove.Read(PawnMoveReader, PawnMove)
MethodPlayerBaseMove.Write(PawnMoveWriter, PawnMove)
ClassPlayerBaseOwnerState
Base classPlayerBaseOwnerState extends DayZPlayerImplementOwnerState
MethodPlayerBaseOwnerState.Read(PawnStateReader)
MethodPlayerBaseOwnerState.Write(PawnStateWriter)
MethodPlayerIdentityBase.Possess(Pawn)
Base classTransport extends Pawn
ClassTransportMove
Base classTransportMove extends PawnMove
MethodTransportMove.GetAngularVelocity(vector)
MethodTransportMove.GetLinearVelocity(vector)
MethodTransportMove.GetTransform(vector)
MethodTransportMove.GetWorldTransform(vector)
MethodTransportMove.SetAngularVelocity(vector)
MethodTransportMove.SetLinearVelocity(vector)
MethodTransportMove.SetWorldTransform(vector)
ClassTransportOwnerState
Base classTransportOwnerState extends PawnOwnerState
MethodTransportOwnerState.GetAngularVelocity(vector)
MethodTransportOwnerState.GetBuoyancySubmerged()
MethodTransportOwnerState.GetLinearVelocity(vector)
MethodTransportOwnerState.GetTransform(vector)
MethodTransportOwnerState.GetWorldTransform(vector)
MethodTransportOwnerState.SetAngularVelocity(vector)
MethodTransportOwnerState.SetBuoyancySubmerged(float)
MethodTransportOwnerState.SetLinearVelocity(vector)
MethodTransportOwnerState.SetWorldTransform(vector)

When FEATURE_NETWORK_RECONCILIATION is not defined 2

KindDeclaration
Base classMan extends EntityAI
Base classTransport extends EntityAI