enum NetworkRewindTypeFEATURE_NETWORK_RECONCILIATIONSource
NetworkRewindType The rewind type with which the Pawn is reconciled on the owner
| Name | Value | |
|---|---|---|
NOT_SETFEATURE_NETWORK_RECONCILIATION | Rewind type hasn't been set yet by C++, meaning RewindState can process through any of the paths below. Internally treated as REPLAY NOTE: DROP may stil be set but it could cause destruction of state which would require additional states to be sent | |
DROPFEATURE_NETWORK_RECONCILIATION | Rewind can't be perfomed, we treat this rewind as just acknlowledgement | |
REPLAYFEATURE_NETWORK_RECONCILIATION | Rewind requests moves to be replayed | |
ADDITIVEFEATURE_NETWORK_RECONCILIATION | Rewind requests special behaviour where the moves just become additive, akin to how BacktrackingComponent works |