class PawnOwnerStateFEATURE_NETWORK_RECONCILIATIONSource
Derived classes
PawnOwnerState Contains the full state of the Pawn for purposes of full state synchronization. Purpose is to be infrequently sent to the owner when there is a desync detected in playing of moves, triggering a replay on the owner.
Constructors 2
protected void PawnOwnerState()FEATURE_NETWORK_RECONCILIATIONprotected void ~PawnOwnerState()FEATURE_NETWORK_RECONCILIATIONMethods 13
proto native void SetMoveId(int value)FEATURE_NETWORK_RECONCILIATIONproto native int GetMoveId()FEATURE_NETWORK_RECONCILIATIONproto native int GetSimulationTimestamp()FEATURE_NETWORK_RECONCILIATIONproto native void SetPhysicsTimeStamp(int value)FEATURE_NETWORK_RECONCILIATIONproto native int GetPhysicsTimeStamp()FEATURE_NETWORK_RECONCILIATIONproto native void SetWaterTime(float value)FEATURE_NETWORK_RECONCILIATIONproto native float GetWaterTime()FEATURE_NETWORK_RECONCILIATIONprotected event void Write(PawnStateWriter ctx)FEATURE_NETWORK_RECONCILIATIONReferenced by DayZPlayerImplementOwnerState.Write()
protected event void Read(PawnStateReader ctx)FEATURE_NETWORK_RECONCILIATIONReferenced by DayZPlayerImplementOwnerState.Read()
protected event int EstimateMaximumSize()FEATURE_NETWORK_RECONCILIATIONEstimate the additional maximum size for network buffer transmission on top of the native size
Event used only for diagnostic purposes
transform- , World space transform of the move