DIFF

class AnimPhysOwnerStateFEATURE_NETWORK_RECONCILIATIONSource

PlayerBaseOwnerState DayZPlayerImplementOwnerState DayZPlayerOwnerState AnimPhysOwnerState PawnOwnerState

All members, including inherited

Methods 23

proto native void SetCorrectionType(int value)FEATURE_NETWORK_RECONCILIATION
proto native int GetCorrectionType()FEATURE_NETWORK_RECONCILIATION
proto native void SetPosition(vector value)FEATURE_NETWORK_RECONCILIATION
proto native void GetPosition(out vector value)FEATURE_NETWORK_RECONCILIATION
Referenced by GetTransform()
proto native void SetRotation(float value[4])FEATURE_NETWORK_RECONCILIATION
proto native void GetRotation(out float value[4])FEATURE_NETWORK_RECONCILIATION
Referenced by GetTransform()
proto native void SetParent(Object value)FEATURE_NETWORK_RECONCILIATION

If parent entity doesn't exist for the owner then the correction is dropped

proto native Object GetParent()FEATURE_NETWORK_RECONCILIATION
Referenced by GetTransform()
proto native void SetLinked(Object value)FEATURE_NETWORK_RECONCILIATION

If linked entity doesn't exist for the owner then the correction is dropped

proto native Object GetLinked()FEATURE_NETWORK_RECONCILIATION
proto native bool IsLinked()FEATURE_NETWORK_RECONCILIATION
proto native bool IsParented()FEATURE_NETWORK_RECONCILIATION
proto native void SetSpeed(vector value)FEATURE_NETWORK_RECONCILIATION
proto native void GetSpeed(out vector value)FEATURE_NETWORK_RECONCILIATION
proto native void SetCollisionLayer(int value)FEATURE_NETWORK_RECONCILIATION
proto native int GetCollisionLayer()FEATURE_NETWORK_RECONCILIATION
proto native void SetFlags(int value)FEATURE_NETWORK_RECONCILIATION
proto native int GetFlags()FEATURE_NETWORK_RECONCILIATION
proto native void SetCollisionOffset(vector value)FEATURE_NETWORK_RECONCILIATION
proto native int GetCollisionOffset(out vector value)FEATURE_NETWORK_RECONCILIATION
proto native void SetStance(int value)FEATURE_NETWORK_RECONCILIATION
proto native int GetStance()FEATURE_NETWORK_RECONCILIATION