class DayZPlayerMoveFEATURE_NETWORK_RECONCILIATIONSource
PlayerBaseMove › DayZPlayerImplementMove › DayZPlayerMove › AnimPhysMove › PawnMove
All members, including inherited
Methods 4
proto native void SetHeading(float value)FEATURE_NETWORK_RECONCILIATIONproto native float GetHeading()FEATURE_NETWORK_RECONCILIATIONproto native void UpdateParent(DayZPlayer player)FEATURE_NETWORK_RECONCILIATIONAppropriately calls 'SetParent' and 'SetParentTransform' with the correct data
proto native bool WasParentUpdated()FEATURE_NETWORK_RECONCILIATIONFor use within 'DayZPlayer.ReplayAdditiveMove' on the 'other' move to signal if the base move had its parent changed