DIFF

class PlayerBaseMoveFEATURE_NETWORK_RECONCILIATIONSource

PlayerBaseMove DayZPlayerImplementMove DayZPlayerMove AnimPhysMove PawnMove

All members, including inherited

Constructors 1

protected void PlayerBaseMove()FEATURE_NETWORK_RECONCILIATION
References m_bStaminaSynced

Members 6

These stamina values are already properly synchronized. We do not have to store in state and synchronize. Some commands such as HumanCommandMove depend on stamina. It is much cheaper cost to store stamina here and call respective functions then store all values that are affected by stamina

Methods 2

protected override event void Write(PawnMoveWriter ctx, PawnMove prev)FEATURE_NETWORK_RECONCILIATION
protected override event void Read(PawnMoveReader ctx, PawnMove prev)FEATURE_NETWORK_RECONCILIATION