DIFF

class AnimPhysMoveFEATURE_NETWORK_RECONCILIATIONSource

PlayerBaseMove DayZPlayerImplementMove DayZPlayerMove AnimPhysMove PawnMove

All members, including inherited

Methods 16

proto native void SetCorrectionType(int value)FEATURE_NETWORK_RECONCILIATION
proto native int GetCorrectionType()FEATURE_NETWORK_RECONCILIATION
proto native void SetPosition(vector value)FEATURE_NETWORK_RECONCILIATION
proto native void GetPosition(out vector value)FEATURE_NETWORK_RECONCILIATION
Referenced by GetTransform()
proto native void SetRotation(float value[4])FEATURE_NETWORK_RECONCILIATION
proto native void GetRotation(out float value[4])FEATURE_NETWORK_RECONCILIATION
Referenced by GetTransform()
proto native void SetParent(Object value)FEATURE_NETWORK_RECONCILIATION
proto native void SetLinked(Object value)FEATURE_NETWORK_RECONCILIATION
proto native Object GetParentOrLinked()FEATURE_NETWORK_RECONCILIATION
proto native Object GetParent()FEATURE_NETWORK_RECONCILIATION
proto native bool HasParent()FEATURE_NETWORK_RECONCILIATION
Referenced by GetTransform()
proto native bool IsParented()FEATURE_NETWORK_RECONCILIATION
proto native bool IsLinked()FEATURE_NETWORK_RECONCILIATION
proto native void SetParentTransform(vector transform[4])FEATURE_NETWORK_RECONCILIATION

Parent (or linked) entity could've been deleted, store the necessary values so we have something to work with

proto native void GetParentTransform(out vector transform[4])FEATURE_NETWORK_RECONCILIATION
Referenced by GetTransform()
override event void GetTransform(inout vector transform[4])FEATURE_NETWORK_RECONCILIATIONDIAG_DEVELOPER