class AnimPhysMoveFEATURE_NETWORK_RECONCILIATIONSource
PlayerBaseMove › DayZPlayerImplementMove › DayZPlayerMove › AnimPhysMove › PawnMove
All members, including inherited
Methods 16
proto native void SetCorrectionType(int value)FEATURE_NETWORK_RECONCILIATIONproto native int GetCorrectionType()FEATURE_NETWORK_RECONCILIATIONproto native void SetPosition(vector value)FEATURE_NETWORK_RECONCILIATIONproto native void GetPosition(out vector value)FEATURE_NETWORK_RECONCILIATIONReferenced by GetTransform()
proto native void SetRotation(float value[4])FEATURE_NETWORK_RECONCILIATIONproto native void GetRotation(out float value[4])FEATURE_NETWORK_RECONCILIATIONReferenced by GetTransform()
proto native void SetParent(Object value)FEATURE_NETWORK_RECONCILIATIONproto native void SetLinked(Object value)FEATURE_NETWORK_RECONCILIATIONproto native Object GetParentOrLinked()FEATURE_NETWORK_RECONCILIATIONproto native Object GetParent()FEATURE_NETWORK_RECONCILIATIONproto native bool HasParent()FEATURE_NETWORK_RECONCILIATIONReferenced by GetTransform()
proto native bool IsParented()FEATURE_NETWORK_RECONCILIATIONproto native bool IsLinked()FEATURE_NETWORK_RECONCILIATIONproto native void SetParentTransform(vector transform[4])FEATURE_NETWORK_RECONCILIATIONParent (or linked) entity could've been deleted, store the necessary values so we have something to work with
proto native void GetParentTransform(out vector transform[4])FEATURE_NETWORK_RECONCILIATIONReferenced by GetTransform()
override event void GetTransform(inout vector transform[4])FEATURE_NETWORK_RECONCILIATIONDIAG_DEVELOPERReferences GetParentTransform(), GetPosition(), GetRotation()