class PawnMoveFEATURE_NETWORK_RECONCILIATIONSource
Derived classes
PawnMove Contains information about the move to be used on the owner and sent to the authority. Authority will consume and play the same move. When desync is detected the moves that haven't been acknlowedged by the authority yet are replayed.
Constructors 2
protected void PawnMove()FEATURE_NETWORK_RECONCILIATIONprotected void ~PawnMove()FEATURE_NETWORK_RECONCILIATIONMethods 10
proto native void SetMoveId(int value)FEATURE_NETWORK_RECONCILIATIONproto native int GetMoveId()FEATURE_NETWORK_RECONCILIATIONproto native void SetSimulationTimestamp(int value)FEATURE_NETWORK_RECONCILIATIONNot avaliable on server
proto native int GetSimulationTimestamp()FEATURE_NETWORK_RECONCILIATIONproto native void SetTimeSlice(float value)FEATURE_NETWORK_RECONCILIATIONNot avaliable on server
proto native float GetTimeSlice()FEATURE_NETWORK_RECONCILIATIONReferenced by StaminaHandler.ReplayMove()
protected event void Write(PawnMoveWriter ctx, PawnMove prev)FEATURE_NETWORK_RECONCILIATION@ctx Stream to write the data to @prev Previous move for delta encoding
Referenced by DayZPlayerImplementMove.Write()
protected event void Read(PawnMoveReader ctx, PawnMove prev)FEATURE_NETWORK_RECONCILIATION@ctx Stream to read the data from @prev Previous move for delta encoding
Referenced by DayZPlayerImplementMove.Read()
protected event int EstimateMaximumSize()FEATURE_NETWORK_RECONCILIATIONEstimate the additional maximum size for network buffer transmission on top of the native size
Event used only for diagnostic purposes
transform- , World space transform of the move