class PlayerStatsSource
Constructors 2
void PlayerStats(Man player)Referenced by PlayerBase.Init()
void ~PlayerStats()Members 7
ref array<ref PlayerStatBase> m_PlayerStatsref array<ref StatDebugObject> m_PlayerStatsDebugref PCOHandlerStats m_PCOhandlerref Timer m_SyncTimerbool m_AllowLogsstring m_System = "Stats"debuging tag
Methods 12
PlayerStatsPCO_Base GetPCO(int version = -1)PlayerStatBase GetStatObject(int id)bool GetAllowLogs()References m_AllowLogs
void GetDebugInfo(array<ref StatDebugObject> objects, int flags)Referenced by RemotePlayerStatDebug.UpdatePlayerStatsValues()
void GatherAllRecords()void SaveStats(ParamsWriteContext ctx)Referenced by PlayerBase.OnStoreSave()
bool LoadStats(ParamsReadContext ctx, int version)Referenced by PlayerBase.OnStoreLoad()
void ResetAllStats()void OnRPC(ParamsReadContext ctx)Referenced by PlayerBase.OnRPC()
void OnAfterStoreLoad()Referenced by PlayerBase.AfterStoreLoad()