class RemotePlayerStatDebugSource
Constructors 1
void RemotePlayerStatDebug(PlayerBase player)Referenced by PluginRemotePlayerDebugServer.GatherPlayerInfo()
Members 4
PlayerBase m_PlayerReferenced by GetPlayer(), Init(), InjectDamageSystemValues()
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, RemotePlayerStatDebug(), UpdatePlayerStatsValues(), and ScriptConsoleGeneralTab.Update()ref array<ref StatDebugObject> m_Stats = new array<ref StatDebugObject>Referenced by Debug(), InjectDamageSystemValues(), SerializeNames()
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, SerializeValues(), and UpdatePlayerStatsValues()string m_Namevector m_PosMethods 7
void Init()References Man.GetIdentity(), PlayerIdentityBase.GetName(), Object.GetWorldPosition()
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, InjectDamageSystemValues(), UpdatePlayerStatsValues(), m_Name, m_Player, and m_PosReferenced by RemotePlayerStatDebug()
PlayerBase GetPlayer()References m_Player
Referenced by PluginRemotePlayerDebugClient.UpdateWidgetsStats()
void UpdatePlayerStatsValues()Referenced by Init()
void InjectDamageSystemValues()Referenced by Init()
void SerializeNames(array<string> names, eRemoteDebugType type)References array.Count(), array.Get(), GetName()
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, StatDebugObject.GetType(), array.Insert(), and m_StatsReferenced by PluginRemotePlayerDebugClient.UpdateStatsWidget()
void SerializeValues(array<string> values, eRemoteDebugType type)References array.Count(), array.Get(), StatDebugObject.GetType()
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, GetValue(), array.Insert(), and m_StatsReferenced by PluginRemotePlayerDebugClient.UpdateStatsWidget()
void Debug()