class ActionFillBottleBaseSource
ActionFillBottleSnow › ActionFillBottleBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionFillBottleBase()Constants 3
private const float WATER_DEPTH = 0.5private const string ALLOWED_WATER_SURFACES = string.Format("%1|%2|%3", UAWaterType.FRESH, UAWaterType.STILL, UAWaterType.SNOW)private const int ALLOWED_LIQUIDMembers 1
protected int m_AllowedLiquidMaskReferenced by ActionCondition(), ActionFillBottleBase(), GetLiquidType()
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, ActionFillBottleSnow.ActionFillBottleSnow()Methods 8
override void CreateConditionComponents()References new CCINonRuined(), new CCTNone(), ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override bool ActionConditionContinue(ActionData action_data)override protected int GetStanceMask(PlayerBase player)override protected int GetActionCommandEx(ActionData actionData)int GetLiquidType(PlayerBase player, ActionTarget target, ItemBase item)void SetupStance(PlayerBase player)References Object.GetPosition(), HumanCommandSwim.WaterLevelCheck(), ActionBase.m_StanceMask
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, WATER_DEPTHoverride bool IsLockTargetOnUse()