DIFF

class ActionFillBottleBase

ActionFillBottleBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic

[Obsolete("1.30: replaced by class ActionObtainLiquidBase")]

Constructors 1

Constants 3

private const float WATER_DEPTH = 0.5
Referenced by GetStanceMask(), and SetupStance()
private const int ALLOWED_LIQUID
private const string ALLOWED_WATER_SURFACES = string.Format("%1|%2|%3", UAWaterType.FRESH, UAWaterType.STILL, UAWaterType.SNOW)

Members 1

protected int m_AllowedLiquidMask

Methods 8

override void CreateConditionComponents()
override bool ActionConditionContinue(ActionData action_data)
override protected int GetStanceMask(PlayerBase player)
override protected int GetActionCommandEx(ActionData actionData)
void SetupStance(PlayerBase player)
override bool IsLockTargetOnUse()