class WorldLightingSource
Constructors 2
void WorldLighting()Referenced by MissionBase.MissionBase()
void ~WorldLighting()Members 3
string lighting_default = "dz\\data\\lighting\\lighting_default.txt"Referenced by SetGlobalLighting()
string lighting_darknight = "dz\\data\\lighting\\lighting_darknight.txt"Referenced by SetGlobalLighting()
string lighting_sakhal = "DZ\\worlds\\sakhal\\data\\lighting\\lighting_sakhal.txt"Referenced by SetGlobalLighting()
Methods 1
void SetGlobalLighting(int lightingID)References CGame.GetWorld(), World.LoadNewLightingCfg(), lighting_darknight
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, lighting_default, and lighting_sakhalReferenced by PlayerBase.UpdateLighting()