class ActionCheckPulseSource
ActionCheckPulse › ActionInteractBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
DEPRECATED
Constructors 1
void ActionCheckPulse()Constants 1
const int TARGET_IRREGULAR_PULSE_BIT = 1 << 31Methods 5
override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
Show 1 more
, ActionBase.m_ConditionTargetstatic string GetPulseMessage(EPulseType pulse_type, int blood_level)Referenced by PlayerBase.OnRPC()
override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnExecuteServer(ActionData action_data)override void OnExecuteClient(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), ActionData.m_Player