class DebugMonitorValues
Constructors 1
void DebugMonitorValues(PlayerBase player)Referenced by PlayerBase.Init()
Constants 12
const int TYPE_HEALTH = 1const int TYPE_BLOOD = 2const int TYPE_BODY_TEMP = 3const int TYPE_POSITION = 4const int TYPE_LAST_DAMAGE = 5const int TYPE_ENVIRONMENT_TEMPERATURE = 6const int TYPE_HEAT_COMFORT = 7const int TYPE_THERMAL_BIAS = 8const int LAST_DAMAGE_FALL = 1const int LAST_DAMAGE_HIT = 2const float VALUE_CHECK_INTERVAL = 1const float SENSITIVTY_PERCENTAGE = 1how much the value needs to change up/down from previous update to trigger a new update(in percent)
Members 15
PlayerBase m_PlayerReferenced by CheckBlood(), CheckEnvironmentTemperature(), CheckHealth()
Show 5 more
, CheckHeatComfort(), CheckThermalBias(), DebugMonitorValues(), Init(), and SendValue()float m_TimeSinceLastTick = VALUE_CHECK_INTERVAL + 1Referenced by OnScheduledTick()
string m_CurrentLastDamagefloat m_LastHealthUpdateReferenced by CheckHealth()
float m_LastBloodUpdateReferenced by CheckBlood()
float m_LastStatsUpdateReferenced by CheckValues()
string m_lastDamageUpdateReferenced by CheckLastDamage()
float m_HealthMaxValuefloat m_BloodMaxValuefloat m_BloodClientfloat m_HealthClientfloat m_EnvironmentTemperatureClientfloat m_HeatComfortClientfloat m_ThermalBiasClientstring m_LastDamageClientMethods 20
void Init()Referenced by DebugMonitorValues()
void OnScheduledTick(float deltatime)References CheckValues(), CGame.IsClient(), CGame.IsDebugMonitor()
Show 2 more
, m_TimeSinceLastTick, and VALUE_CHECK_INTERVALReferenced by PlayerBase.OnCommandHandlerTick()
void CheckValues()References CheckBlood(), CheckEnvironmentTemperature(), CheckHealth()
Show 5 more
, CheckHeatComfort(), CheckLastDamage(), CheckThermalBias(), m_LastStatsUpdate, and VALUE_CHECK_INTERVALReferenced by OnScheduledTick()
string GetLastDamage()References m_LastDamageClient
Referenced by MissionGameplay.UpdateDebugMonitor()
float GetEnvironmentTemperature()References m_EnvironmentTemperatureClient
Referenced by MissionGameplay.UpdateDebugMonitor()
float GetHeatComfort()References m_HeatComfortClient
Referenced by MissionGameplay.UpdateDebugMonitor()
float GetThermalBias()References m_ThermalBiasClient
Referenced by MissionGameplay.UpdateDebugMonitor()
void CheckHealth()References Math.AbsFloat(), Object.GetHealth(), SendValue()
Show 5 more
, m_HealthMaxValue, m_LastHealthUpdate, m_Player, SENSITIVTY_PERCENTAGE, and TYPE_HEALTHReferenced by CheckValues()
void CheckBlood()References Math.AbsFloat(), Object.GetHealth(), SendValue()
Show 5 more
, m_BloodMaxValue, m_LastBloodUpdate, m_Player, SENSITIVTY_PERCENTAGE, and TYPE_BLOODReferenced by CheckValues()
void CheckLastDamage()Referenced by CheckValues()
protected void CheckEnvironmentTemperature()References Environment.GetTemperature(), SendValue(), PlayerBase.m_Environment
Show 2 more
, m_Player, and TYPE_ENVIRONMENT_TEMPERATUREReferenced by CheckValues()
protected void CheckHeatComfort()References PlayerStat.Get(), PlayerBase.GetStatHeatComfort(), SendValue()
Show 2 more
, m_Player, and TYPE_HEAT_COMFORTReferenced by CheckValues()
protected void CheckThermalBias()References ThermalBiasHandler.Get(), PlayerBase.GetThermalBiasHandler(), SendValue()
Show 2 more
, m_Player, and TYPE_THERMAL_BIASReferenced by CheckValues()
Referenced by CheckBlood(), CheckEnvironmentTemperature(), CheckHealth()
Show 3 more
, CheckHeatComfort(), CheckLastDamage(), and CheckThermalBias()void OnRPCFloat(ParamsReadContext ctx)References Serializer.Read(), ReceiveValue(), Param1.param1
Show 1 more
, CachedObjectsParams.PARAM2_INT_FLOATReferenced by PlayerBase.OnRPC()
void OnRPCString(ParamsReadContext ctx)References Serializer.Read(), ReceiveValue(), Param1.param1
Show 1 more
, CachedObjectsParams.PARAM2_INT_STRINGReferenced by PlayerBase.OnRPC()