class ActionCheckPulseTarget
ActionCheckPulseTarget › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
Full hierarchyFull members 165
- ActionBase_Basic
- ActionBase
- AnimatedActionBase
- ActionContinuousBase
- ActionCheckPulseTarget
- ActionContinuousBase
- AnimatedActionBase
- ActionBase
Constants 1
const int TARGET_IRREGULAR_PULSE_BIT = 1 << 31Referenced by OnFinishProgressServer()
Methods 7
static string GetPulseMessage(EPulseType pulse_type, int blood_level)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override typename GetInputType()override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
Show 1 more
, ActionBase.m_ConditionTargetoverride void OnFinishProgressServer(ActionData action_data)override void OnFinishProgressClient(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), ActionData.m_Player
Show 1 more
, ActionData.m_Targetoverride bool IsLockTargetOnUse()