class ActionCheckPulseTargetSource
ActionCheckPulseTarget › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionCheckPulseTarget()Constants 1
const int TARGET_IRREGULAR_PULSE_BIT = 1 << 31Referenced by OnFinishProgressServer()
Methods 6
static string GetPulseMessage(EPulseType pulse_type, int blood_level)override bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override typename GetInputType()override void CreateConditionComponents()References new CCTMan(), UAMaxDistances.DEFAULT, ActionBase.m_ConditionItem
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, ActionBase.m_ConditionTargetoverride void OnFinishProgressServer(ActionData action_data)override void OnFinishProgressClient(ActionData action_data)References Class.Cast(), ActionTarget.GetObject(), ActionData.m_Player