class ActionSewTargetSource
ActionSewTarget › ActionBandageBase › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionSewTarget()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
Show 2 more
, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 5
override void CreateConditionComponents()References new CCINonRuined(), new CCTMan(), UAMaxDistances.DEFAULT
Show 2 more
, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)References AnimatedActionBase.ActionCondition(), Class.Cast(), ActionTarget.GetObject()
Show 1 more
, PlayerBase.IsBleeding()override void OnFinishProgressServer(ActionData action_data)References ApplyBandage(), ActionBase.CanReceiveAction(), Class.Cast()
Show 3 more
, ActionTarget.GetObject(), ActionData.m_MainItem, and ActionData.m_Targetoverride void ApplyBandage(ItemBase item, PlayerBase player)Referenced by OnFinishProgressServer()
override bool CanTargetBeInVehicle()