class ActionWashHandsWaterSource
ActionWashHandsSnow › ActionWashHandsWater › ActionContinuousBase › AnimatedActionBase › ActionBase › ActionBase_Basic
All members, including inherited
Constructors 1
void ActionWashHandsWater()References AnimatedActionBase.m_CallbackClass, AnimatedActionBase.m_CommandUID, ActionBase.m_FullBody
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, ActionBase.m_StanceMask, and ActionBase.m_TextMethods 4
override typename GetInputType()override void CreateConditionComponents()References new CCINone(), new CCTWaterSurfaceEx(), UAMaxDistances.DEFAULT
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, ActionBase.m_ConditionItem, and ActionBase.m_ConditionTargetoverride bool ActionCondition(PlayerBase player, ActionTarget target, ItemBase item)override void OnFinishProgressServer(ActionData action_data)References Class.Cast(), PlayerBase.ClearBloodyHandsPenaltyChancePerAgent(), GetPlugin()