class GestureMenuItemSource
Constructors 1
void GestureMenuItem(int id, string name, GestureCategories category)References Class.CastTo(), map.Get(), PlayerBase.GetEmoteManager()
Show 7 more
, EmoteManager.GetNameEmoteMap(), CGame.GetPlayer(), m_CanPerformEmote, m_Category, m_EmoteClass, m_ID, and m_NameReferenced by GesturesMenu.GetGestureItems()
Members 7
protected int m_IDprotected string m_Nameprotected GestureCategories m_Categoryprotected EmoteBase m_EmoteClassprotected bool m_CanPerformEmoteprotected Widget m_RadialMenuSelectorprotected Widget m_RadialMenuItemCardMethods 8
string GetBoundButtonText()References Count(), array.Count(), InputUtils.GetComboButtonNamesFromInput()
Show 5 more
, GetElement(), CGame.GetInput(), EmoteBase.GetInputActionName(), Input.IsEnabledMouseAndKeyboardEvenOnServer(), and m_EmoteClassReferenced by GesturesMenu.UpdateQuickbarItemCard()
GestureCategories GetCategory()References m_Category
Referenced by GesturesMenu.ExecuteSelectedCategory()
Widget GetRadialItemCard()References m_RadialMenuItemCard
Referenced by GesturesMenu.UpdateQuickbarItemCard()
void SetRadialItemCard(Widget widget)References m_RadialMenuItemCard
Referenced by GesturesMenu.CreateGestureContent()
void SetCanPerformEmote(bool state)References m_CanPerformEmote
Referenced by GesturesMenu.ProcessEmoteConditionRequest()
bool GetCanPerformEmote()References m_CanPerformEmote
Referenced by GesturesMenu.UpdateQuickbarItemCard()